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Fourth level The fourth level is a labyrinth of stairs, so keep direction according to maps very carefully When you reach the end, you will find yourself at the beginning.

You can clear chests and leave this place. Your main task is to get all nine townstones and bring them to Hirot. After you find the first stone and get the Signet Ring of the Protectors Utraean, its don't matter on order you get stones. Elddim Townstone Talk to a priest in the church, She give you first quest.

Elddim townstone can be found in acient Crypt east of town. In the first sarcophagus on which you find there. Go back to priest. You get the ring and the recommendation to travel to next city. Crystwind Townstone The priest tells you that you have to talk to locals.

One local citizen tells you that he can exchange townstone for a rune stone of Diamond. This rune has Krug magician near town. Fallraen Townstone First of all, talk with the priest.

He tells you where found a townstone. North from city its Furok Cave. In it you will find the corpse and the second priest with townstone. You can revive the priest to feel good:. Return with stone back to city. Meren Townstone Talk with the priest.

He tells you that the townstone is in the temple somewhere in the south. Go south to Lang. When you encounter a merchant get to right along the cliff. Walk up to the shrine. And watch out for bandits. Lang Townstone You get townstone after smaltalk with the priest. Quillrabe Townstone In Quillrabe talk to a priest and then go to Hirot. Stone Dragon Queen has townstone. You will certainly not miss her. Hirot Townstone Hirots townstone its already on its place. Grescal Townstone In Grescal talk to the priest.

He tells you that the stone is in the Abandoned Ruins near the town. Do not forget to inspect the wall, there are two bricks to open the secret door. After one from them, you can also find townstone. Ten stone In Hirot place all the pieces on Utraean Circle - they will open the way to the underground.

Before you enter,go talk to the priest - you get the tenth stone. Tenth stone put in underground at the altar. When you return to the priest you get Utraean Helm. Furthermore, in the underground you will find the book Trial of Gallus.

Enigma Trial of Gallus is part parody, partialy list of those who worked on the DS and partialy parody of the secret cow level in Diablo II.

It is not a task that would show you in the journal. You can do this quest when you found book Trial of Gallus at the end of the main quest. The book is a enigma: ''Climb to the sky on the sunbaked mesa Give to the moon with the treble stones Place down the eye of the crystal temple Gift of the steel from a virgin hand The final piece within your grasp A leap of faith convenes his trial. In the crystal caves go to the point where is the underground temple. In the last room there are several chests is the active center of the room floor - after the opening secret chamber, you will there find Fury's eye.

Starting knife To obtain the knives you need two computers. Colleague will set up a game, you join-in and create a new character. Throw down your knife as soon after launch. Log out and log in again with your character and pick up a knife. For the advanced users: in dungeonsiege. Above Forgotten Mesa Once you have all three items so you can travel from Crystwindu to Quillrabe or vice versa on the way you see a soldier standing at the elevator.

Take a lift. You'll find another elevator - go up again. Now you are on the platform where its waiting a dragon, and behind him it is a secret entrance to Forrgoten Mesa which opens only when you have the book Triall of Gallus. Here are some elevators to get to the place where lies on the ground three plates. The direction in which you came place gradually: Fury's eye, knife and a book. If you do this correctly, objects disappear and elevator come which take you to entrance to the hens.

In a separate room its Colonel Noric. Hens have a high defense and high attack. It is very important that you were well-dressed. Characters who are purely focused on the Nature Magic or Ranged will have will have "minor" trouble to kill at least one hen if alone. Generally speaking, if you do not kill in 5 minutes or so per hen you are probably not yet sufficiently prepared.

Colonel Noric - He has strongest defense and highest attack Otherwise, you will need something with piercing damage. Share to your Steam activity feed. You need to sign in or create an account to do that. Sign In Create an Account Cancel. All rights reserved. All trademarks are property of their respective owners in the US and other countries. Gyorn's Report Quest: Gyorn's Report How to Acquire: After talking to Gyorn at Stonebridge he will let you know that you have to travel to the icy town of Glacern and report about the Krug raids to the overseer there.

Gyorn can also be recruited to help you in your quests. She will ask to deliver a message to her sister Ada Riverstarn and tell her that she is fine. Her sister is located in one of the houses at Glacern. How to Complete: The sister of Ella, Ada Riverstarn, can be found inside the northern house of Glacern along with a couple of Legionnaires. Talk to her and deliver the news of her sister to complete this quest.

Ada will also reward you with a nice magical ring named Lloyd's Ring. This is where you will also meet with Ordus Jarrel. He will let you know that inside the basement of the Northern Guard Tower you can find his axe and he needs you to secure it so that it won't fall into the wrong hands.

The northern Guard Tower can be found outside of Stonebridge on your way to Glitterdelve. How to Complete: After a short walk outside of Stonebridge you will spot the Guard tower just near the area with the bridge to your left. Exit the Travelers Camp and continue on the dimmed path along.

At some point you will reach a crossroad, from there follow the path to your right and you will reach a cave entrance. Inside you will find several bandits along with the bandit boss. Once again all you have to do is to defeat the Bandit Boss and the quest will be completed.

Just when you reach the eastern swamp, you will find an injured man that lays near the bridge there under the sign that shows the way to Bonepickers Port. The injured man is an Azunite Scholar and he will beg you to purify his temple from the undead creatures that now defile the temple. He will also give you an Azunite Artifact which you need to clear the temple.

The Azunite Temple in located deep into the eastern swamp surrounded by a cemetery. Once you reach it, be prepared to fight a large number of undead creatures that are now residents there. You have to reach the inside of the temple and place the Azunite Artifact onto the altar, but first you will have to defeat the Guardian, a wretched zombie, that guards the temple.

The quest will be transferred to Chapter 5. You now have to defeat an evil Necromancer called Gresh that is besieging Fortress Kroth. Once you get near to the Fortress you will have to face Gresh the Necromancer himself in a wondrous fight along with his skeleton minions.

The quest will be complete as soon as you defeat Gresh. When you exit the goblin lair the path will lead you to a small settlement called the Bonepickers Post. There are a couple of houses there. In one of them you will find Gregos. Gregos is willing to handsomely reward you if you find out what happened to some treasure hunters.

There are two entries into a small dungeon near the area of Bonepickers Post. One is an abandon house and the other is a set stairs that leads down to the dungeon. No matter which entrance you choose you will eventually find the bodies of the treasure Hunters Gregos mentioned inside the dungeon.

You will notice it from a message from your Journal. Return to Gregos and report your finding to complete the quest and collect your reward. Talk to Tarnish once you reach Fortress Kroth. He is sitting near the burned house at the center of the Fortress. He will tell you if you like you can try to subdue the Droog village which is located at the Cliffs of Fire, because the Droog are constantly causing trouble to the fortress and the region.

Follow the path to the Cliffs of Fire and you will eventually reach the Droog Village. Continue forth inside the village until you reach the last room, in where you will find Novataya, the village elder. Once in her chamber this quest will automatically be completed. Novataya will inform you that in order to survive the Droog people have made an Unwise Alliance with the Seck.

She is also a merchant so equip you party as best as you can for the task ahead. Talk with Novataya at the Droog village and she will inform you that the Castle of Ehb is besieged by the Seck people and you must reach it so that you can prevent the Seck from capturing the secret chamber of the castle. The secret chamber is no other than the Chamber of Stars and it is the key for the Seck to unleash their full destructive power.

All you have to do to complete this quest is reach the entrance of the castle. As soon as you exit the Droog village you will notice a Droog warrior fighting with a Green Drake. Kill the Giant Spider, which is the boss of this area.

Pick up the nice item it drops when it dies, then go through the door and climb into the cage. Stand on the platform and pull the lever to return to the outside world. Kill all the Krugs in this tower, then go over and shoot the red barrel so you can open the Glitterdelve Pass. Go through and talk to the guards to complete the quest. At this point you may want to head back into Stonebridge to collect another character to join your party, or you can just head down the path into a camp.

Buy anything you feel you need here, then talk to Gloern and get him to join your party. You will also receive the quest to Rescue Torg. Follow the railway tracks to enter the mines. In the first level of the mines, look out for more of those red barrels, as shooting them will reveal secret passages some containing large scorpions. Clear the whole area, then find the room with 2 large elevators, and use one of them to go down.

Clear the immediate vicinity, then enter the water and kill the Mine Worm that is burrowing out of the ground. Continue up some stairs, then along a ridge until you see a pair of moving platforms. Get your team across using the first platform, then battle the monsters here. Now use the second platform to get down to a lower level. Follow the tracks to the west, then turn left at the fork and enter a large tavern-like room.

Clear all the enemies here and in the adjoining barracks and forge, then return to the fork and take the other path. Go up the slope and around a few corners. When you pass beneath an archway, shoot the red barrels to the left to destroy the scorpions and giant moths here. Go down the passage you have revealed and kill the Mine Worm, then be careful as you are about to be ambushed by a large group of Darklings.

Once they are dead, return to the main path and follow it to find another large battle with 3 scorpions and a Rock Beast. Continue through this series of rooms to find 3 more moving platforms you must use to get down to another lower level. Kill the Krugs along with their Krug Commander down here, and pick up the Cutter he drops. Proceed along the corridor and you will find a series of elevators down to rooms with monsters and treasure.

The second one on the right leads down to Gloern's brother, Torg. Talk to him to complete an earlier quest, and to receive a new quest to Report Torg's Findings. You will also be given a nice amulet of dexterity. Go back up and head to the end of the passage, then get everyone on the large elevator and use it to get outside. Kill the Klaw just outside, then head up the mountain and kill a group of 5 more of them.

Now start to head down the path toward Glacern, and tackle a pack of White Wolves. Follow the signs and the path further up the mountain, and you will eventually be attacked by a Furok. If you look carefully off the path to the left you will see an ice cave where you can explore further and kill more of these creatures. Exit the cave again and follow the path until you reach a new encampment.

Talk to the guards, then open the gate. Enter the first building on the left, which is the Lucky Hurgiss Inn. Speak to everyone here, but most importantly Ibsen Yamas, Overseer. Talk to him several times to solve 2 quests and get two more, Quest for Merik and Reinforce Fortress Kroth.

You may also want to recruit one or both of the characters here. Go outside and buy some weapons and armor, then talk to the blacksmith in the same building to get the Homeless Blacksmith quest. Next enter the oddly-shaped building and buy some spells and potions. Speak to Ardun in here and you will get the Book Return quest. Now return to the tower near where you entered Glacern and use the winch to call the lift down. Stand on it and go up, then talk to the guard, who will gladly hand over one of the books.

Go back down and speak to Elio, in the building just northeast from the Magicatorium to get the other book. Now return to Ardun and the quest is completed.

Go to the building up the stairs to the north and talk to Ada to complete the quest from her sister in Stonebridge. Back outside, head into the cellar beneath the house and explore the caverns for some more experience. Now go out through the large doors leaving the town.

Follow the obvious path through the icy mountains, and you will face a large battle with some Braak Mages, before crossing over a bridge. Keep going straight past the bridge and you will find Orlov's house. Enter the cellar beneath it and clear it of monsters to complete the blacksmith's quest. Return to the surface and keep following the path until you reach a fork. Explore the small dungeon you find to the right, then return to the surface and continue.

There is a mana shrine where you can pause quickly to fill up everyone's mana and battle more wandering monsters, then continue along your path. There is another narrow optional area to the east of the path coming up, and you will eventually find to Ice Warriors to kill. Just beyond them is a large door leading into the next area.

Once you have made it through this, start exploring straight ahead. Keep fighting until you are attacked by Ice Warriors that explode from blocks of ice. Around here, start looking for a slope up to the northeast, and follow this path to the outside world, and back into another cave. Step on the pressure plate in the shrine here, then return back to the main path. Continue until you have passed through a low cave entrance, then look to the right for another narrow passage.

Follow this to again venture outside and stand on another shrine's pressure plate. Return to the main path once more and keep going. Once you have descended a flight of stairs, turn immediately right and follow a narrow passage to reach outside again.

If you have stepped on the previous two pressure plates, you can cross a pair of bridges to reach 3 chests containing nice items, 2 inside another shrine and one just outside. Return inside when you are done here. Back in the caverns, kill the Frost Mage and heaps of other monsters, then make good use of the Life Shrine. Continue along killing more enemies, including a Frost Drake, and you will eventually reach an ice crystal in the middle of a large cave. Break this to free Merik and complete a quest, then be given the quest for Merik's Staff.

Accept Merik into your party if you have room, then continue on. Battle another Frost Drake before exiting the caverns and returning to the mountain path.

Follow this for a short while to reach Jeriah's Trading Post. Stock up with weapons and other items here, then continue along the path to reach a cave.

Enter this cave and look out for the Teal Shards, which spring to life as you pass them. There are a whole range of other new enemies here, including Dark Lungers, Slargs and Lectars. Keep following the obvious path, and charge up on the mana shrine to the left, then head down the stairs.

Go south through the water and exit as soon as you can so you can fight off the enemy. Keep going and you will meet your first few Trogs. Go up the slope and across the narrow raised path, then into a very large cavern with heaps of Shards and Trogs. Clear this area, then proceed across more narrow paths to find a life shrine.



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