Final Fantasy 6 Gba 4. G Kungfuboy 3. Jakie Chan Adventure Gba 4. Mega Man Zero 2 4. Rampage Puzzle Attack 3. Onimusha Tactics Advance 4. Gosht Rider. I found a way that you can play gba games by gba emulator on your PSP. It is very easy to use gba emulator , just need to choose a good gba emulator. Nintendo Gameboy Advance in short gba is a system that psp can emulate and you will be able to run old classic Nintendo gba games.
Continue reading this post to install and run gba games on your psp. But the main question is: which is best gba emulator for my psp? Release from an unknown designer form 3. So I chose to conclude this pleasant emulator for the steady release. Thus, meet, I trust you will appreciate …. Other minor fixes. You simply need to actually test the program and evaluate any advancement. If still does not like any, then go for these next 2 and if you selected one best gba emulator for your psp then just scroll down to see how you can install and play gba game on psp.
Added the Chinese language. Added restore function. New menu icon. Once I arrive at the upper floor, I ignore the lone enemy spark and head down. THIS is where the game gets stuck and crashes. So, I thought it was because of a faulty ROM; I tried another version of the ROM and played through the game all over again to find myself stuck at the same place.
Oh well. Thanks anyways. Name required. Email will not be published required. Developing for Nokia Asha ». Filed under Symbian Belle Tagged gpsp.
Summeli Fan says:. Reply to this comment. Eddie says:. Andreas Specht says:. Saikat says:. Arojit sen says:. Paul says:. Brad says:. Thanks again to Brunni for some help with this. Frameskip options are game specific. Only occurs when frames aren't skipped. Seems to reduce tearing at least some of the time. See cheat section for more information. Does not take affect until you restart the game.
This is a game specific option. Please, please, I'd italicize this if I could please stop constantly asking me when the next release will be, what it'll have, etc. And while you're at it, please stop asking me to implement wi-fi multiplayer, cheat support, or fix all of your games.
Some things will happen in due time, other things might not ever happen. I devote about as much time as I can to this emulator and I carefully include as much as I can in releases to try to minimize the number of people who will nag me next time erm, I mean, to make the most people happy , so I don't release every other day or anything like that. Sorry that I can't release once a week, but I'm a lot busier now than I was when I was first developing this emulator.
Good thing I got the first version out before that, wasn't it? Congratulations, you made it this far! Now read the rest of the this thing. ROMS are "demand loaded" as necessary and page swapped out; there might be a small loading lag, but I have yet to ever really notice anything. The implementation is based off of VBA's, whatever notes on gbadev I could find, and some of my own reverse engineering of what the games do Also, setting the time does not work.
Currently this only saves frameskip and frameskip variation options. Hopefully got everything - let me know if you find something that isn't there.
It's pretty easy to add them if you have to. Found a fix of StrmnNrmn proportion: far too much unnecessary mutex synchronization was going on. Removing the two offending lines of code gave a massive speed boost for free. Fixes music in Super Mario Advance Fixed a dynarec bug where Thumb mov imm instructions wouldn't set flags. Comes at a slight speed cost. Fixed a MIPS dynarec bug where some delay slots might not get filled rarely, causing chaos.
Don't know if it improves any games. Improved self-modifying code detection. Fixes Super Mario Advance Added that, should fix some parts in games that had frozen screens. Fixed some issues with gpsp. At the very least sanity checks are performed on the config file. Made it so assigning the frameskip button to something besides triangle actually worked as expected.
Added dead flag elimination for Thumb code. May have a small speed increase in some games. Go below 0 to get them. Possibly useful for games that are not quite fast enough at fs0 but fullspeed at fs PBP, this shouldn't be necessary but I think it is right now. Fixed a nasty bug that shouldn't have made it into the initial release; a lot of games that TECM..
NOTE: This doesn't mean that no game will ever crash, freeze, otherwise not work. Made the "go up" button square like it was supposed to be instead of cross. Basically, turn it on random if you find that frameskip causes flickering animations to make things disappear.
Other than that it will generally look better on uniform. Does NOT update if you exit through the home button, don't use the home button if you can help it. It will load the first file with the extension. Note that it does not save frameskip options or flash ROM options because these are very per game particular. Loading ROMs and the auto save of the. Thanks for the heads up on how to improve this from pollux!
Turns out the new code is faster but because it is render code any improvement will be diminished to nothing as frameskip is increased. It is still pretty young only having started a 3 months prior to the first release and thus rather immature, but it does a decent job of playing a number of games, and is being improved upon somewhat regularly.
It is currently somewhat minimalistic, in the sourcecode, presentation, and features. Its number one focus is to deliver a GBA gaming experience in the most playable way that PSP can manage, with frills being secondary although still a consideration, at least for some of them. Having said that, optimization was the important way in achieving this goal, with overall compatability being a near second.
Because of this some games may not run at the favor of running more games significantly better. Of course, the compatability will improve with time. The compatability in the current version 0. Many games will run at their best out of the box, but some games will run very slowly unless idle loops are taken care of. Currently as of version 0. PBP file. Please do not ask me where to obtain this, you'll have to look online or grab it from a GBA.
Note that it is not legal to have this file unless you own a GBA, and even then it's rather gray area. As of right now it does not emulate any special hardware present on various GBA cartridges. What it lacks: Video: No mosaic, bitmap modes lack color effects alpha, fades , there might be some minor inaccuracies in blending Cycle accuracy: Very cycle innacurate; CPU is effectively somewhat overclocked, meaning games with rampant idle loops will probably run rather poorly.
0コメント